منابع مشابه
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6 In many common interactive scenarios, participants lack information 7 about other participants, and specifically about the preferences of other 8 participants. In this work, we model an extreme case of incomplete 9 information, which we term games with type ambiguity, where a participant 10 lacks even information enabling him to form a belief on the preferences of 11 others. Under type ambigu...
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ژورنال
عنوان ژورنال: Transactions of the Digital Games Research Association
سال: 2014
ISSN: 2328-9422,2328-9414
DOI: 10.26503/todigra.v1i2.13